Idol Threat
Model and Texture Work
Idol Threat is a comedic action side scroller featuring the infamous Danger Dave. You control Dave as he plunders his latest find, a deep underground cave system once inhabited by the Aztecs. Collect shiny objects as you use Dave's trusty grapple hook to swing your way through the deadly cave biomes. Swing from stalactites across pools of molten lava. Dive deep underwater to collect forgotten treasure. Collect all the Golden Idols to unlock an ancient Aztec passage.
Idol Threat is a game all about fun, fluid movement with the grapple hook. All the games mechanics are built around it. The challenge comes from using your grapple effectively to avoid the cave's multitude of deadly traps and obstacles. Snag some loot while your at it!
Project Lead
Programming Lead
Art Lead / Environment
Character Design
Mark Proveau
Mike Egan
Dana Vaillancourt
Scott Parsons
These are some examples of the 3D modeling, design, and texture work I am responsible for in Idol Threat. I worked on small items such as pickups and decorations to populate the vibrant cave world of the game. The cartoon like style Idol Threat employs made these models a lot of fun to work on.
Dev Team
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Screenshots
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Dave drops into the cave for the first time at the start of the game. You can see some great examples of the lighting I employed in Idol Threat. Outside light pouring in from the roof where he entered. Bio-luminescent mushrooms illuminating the dark cave in the background. I personally designed 3 of the games 5 levels and I decorated and lit all the levels with the assets created by myself and the art team.
The game features sharp contrasting colors and bright vibrant environs. When designing and decorating the levels, I took a unique approach. Since the game is 2.5D I imagine the backgrounds as far reaching dioramas. This gives a great sense of depth and wonder at what the caves hold. I decorated every inch of the scenes, back, mid and foreground with colorful and interesting objects.
With all the Idols in place, Dave sees a large door open in front of him. I designed and scripted the UI for Idol Threat as well. In the top left hand corner we have the health display. Dave can take three hits before he loses a life. In the bottom right we have the lives, represented by little Dave hats. and finally in the bottom left we display how many coins Dave has collected on his journey. I scripted all these elements and related scripts in C# for Unity.
Dave drops into the cave for the first time at the start of the game. You can see some great examples of the lighting I employed in Idol Threat. Outside light pouring in from the roof where he entered. Bio-luminescent mushrooms illuminating the dark cave in the background. I personally designed 3 of the games 5 levels and I decorated and lit all the levels with the assets created by myself and the art team.