ROBOTIC EMP-LOYEES
USER INTERFACE WORK
Robotic EMPloyees was created over 2 days of full work, 48 hour in all! Fight against your fellow Recycle-bots to collect and hold onto some valuable retro computers. Jump to avoid the shock waves that result from removing the computers from their connections. Avoid your friends, who can smack you around to try and steal your sweet sweet loot. The more computers you got, the faster your score climbs! When the time runs out, the player with the highest score wins!
RE is a simple 4 player free for all game. It's fast, challenging, and a blast to play with a group of friends. Nothing quite like smacking loot out of your friends hands and taking it for yourself.
Project Lead
Programming Lead
Art Lead / Characters
Enviro / Level Design
Environment Artist
3D Artist / Object Artist
Mark Proveau
Mike Egan
Patrick Carroll
Gabriel Lopes
Mike Dion
Alexander Salway
These UI elements were all created during the 48 hour Game Jam where my team and I produced the multiplayer game Robotic EMO-Loyees. They are a good example of assets that had to be made very quickly, and still look as professional as possible. They were made using Photoshop's blending tools, and digital painted elements.
DEV TEAM
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Screenshots
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Here you can see the number of palyers selection screen. I created all the UI elements for Robotic Employees in Photoshop, using blending tools and digital painting.
Just as the game begins. All four players are moving out into teh area to try and collect the grey computer boxes scattered around. when those boxes are picked up, red shock waves begin to radiate from where they were taken. The timer bar and player score cards can be seen here. I wrote all the scripts that allow them to function.
During the mid game mayhem, everyone fights to hold the most computers. When players are hit, they get stunned and drop all the computers they are currently carrying, leaving them for other players to retrieve. Players can also smack each other to knock a single computer out of your buddies. The timer UI element can be seen filling at the top of the screen, as can the score cards in each corner. Both elements I created in Photoshop.
Here you can see the number of palyers selection screen. I created all the UI elements for Robotic Employees in Photoshop, using blending tools and digital painting.